Play As or Fight Against Nazis in KARMA: Operation Barbarossa

Second Closed Beta Test Invites Players to Choose Between Good and Evil in Alternate History Where Nazis Remain in Control of Europe

Players can dive back into the war-torn theatre of Europe as KARMA: Operation Barbarossa returns for its second closed beta test (CBT2). Set in an alternate history where World War II never ended and the villainous Nazi army controls most of Europe, ijji.com’s latest multiplayer online first person shooter (MOFPS) lets players choose between the heroic Allies or as members of the criminal Nazi Army. Soldiers then battle it out online as they aim down the sites of period-specific weapons in bunkers and battlefields across the continent.

In KARMA: Operation Barbarossa, tenacious gameplay and thrilling missions will transport gamers to a time when battles relied on soldiers’ gut instincts and raw skills to attain glory on the battlefield without the aid of modern technology. Fast action combat ensues in war-torn European settings, from trenches and open battlefields to the shadows of huge castles. Featuring a powerful perk system that allows characters to unlock skills including the ability to call in a recon plane or deploy canine units. Players choose a side and go head-to-head with Nazis to restore peace or enter the battle to maintain a tyrannical grip on the continent.

Players interested in getting an early glimpse at the action can enlist at http://karma.ijji.com or connect with other fans on Facebook.

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Gameforge Forms Bridge Crew; Enlists Leading Star Trek Experts to Help Helm an Upcoming Free-to-play Online Casual Games

Denise and Michael Okuda Lend their Vast Knowledge of All Things Star Trek as Consultants for the Upcoming Browser and Facebook Games

Karlsruhe, Germany, August 10, 2010 – Germany-based online games publisher Gameforge has beamed renowned Star Trek experts Denise and Michael Okuda aboard as contributors/consultants for the publisher’s in-development Star Trek® casual browser and Facebook games based on the classic series. The Okudas have more than 20 years of experience with the popular science-fiction franchise and collaborate with Gameforge by providing their expertise regarding visual elements and technical data. They will also design logos for the games and assure consistency with Star Trek timelines and canon.

Michael and Denise Okuda have been professionally involved with the Star Trek franchise since the 1980s; Michael served as a graphic designer and technical consultant starting with 1987’s Star Trek: The Next Generation® to Star Trek: Enterprise™ and several movies. Denise has also been deeply entrenched in the popular series for many years. She was a video and computer playback supervisor on numerous Star Trek television shows as well as several of the accompanying movies. Together, Michael and Denise authored The Star Trek Encyclopedia, considered by many to be the foremost authority on Star Trek lore and technology.

“The most exciting time in any Star Trek project is at the very beginning, when the concepts and designs are developed,” said Michael Okuda. “We are having a great time working with the innovative team at Gameforge on these new chapters in the Star Trek saga.”

“Gameforge is working hard to capture the authentic look-and-feel of the Star Trek universe and they understand the sense of fun that is so important to Star Trek’s core,” added Denise Okuda. “They are dedicated to interweaving the joy of exploration, of discovery, of going boldly, where no one has gone before into their games.”

“We knew first off that in order to make great Star Trek games that we had to enlist some of the foremost Star Trek authorities. Denise and Michael are a tremendous asset to us in making these casual games,” said Ralf Adam, VP of Publishing at Gameforge. “Having such great Star Trek icons as contributors to our games will help us in our goal of creating a Star Trek experience that fans and gamers can be proud of.”

The Star Trek universe has entertained millions around the world for decades and boasts one of the most loyal and dedicated fan bases in popular culture. As Gameforge works to bring the storied classic franchise to life as a free-to-play casual browser game for players around the globe, Denise and Michael Okuda will be working with Gameforge to ensure a fun and engaging Star Trek experience.

The Web-based casual browser and Facebook Star Trek games by Gameforge are scheduled for release in 2011.

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Aeria Games Responds to Latin Free to Play Market, Opens Brazil Office

Dedicated support and production for Latin American gamers moving to Sao Paulo branch.

SAO PAULO and SANTA CLARA, CALIF. – Aug. 5, 2010 – Aeria Games & Entertainment, a leading global publisher of interactive entertainment, is making inroads in Latin America by opening the door of its office in Sao Paulo, Brazil. As Aeria’s fourth branch worldwide, the Sao Paulo Office will be responsible for meeting the demands of the bourgeoning Latin American free-to-play gaming market. It will take on a role supporting existing Aeria games, producing and localizing new games and expanding marketing duties on behalf of Aeria’s customers in Brazil and throughout Latin America.

“Aeria’s dedication to gamers in emerging markets has become a top priority for our company,” said Paulo Fernandes, COO for Aeria Games in Latin America. “In the last six months alone, we’ve seen the release of Spanish-language versions of some of our most popular titles, and Portuguese-language versions have started and will continue to launch. Latin American gamers have become an essential part of the Aeria Games community, and we want to make sure they’re getting the best experience possible.”

Punctuating this expansion is Aeria’s recent release of the Portuguese version of the popular massively multi-player online (MMO) game Shaiya and the upcoming Portuguese version of the MMO Grand Fantasia. These titles kick off Aeria’s initiative of hiring Brazilian gamers to provide localization and product support for Latin America, which is just the start of Aeria’s Portuguese lineup.

“Aeria Games strives to be the world’s premier destination for online entertainment,” said J.T. Nguyen, COO of Aeria Games Worldwide. “Expanding is a goal that’s not obtainable without the backing of a great community and support. Latin America is an important growth market for us; we knew that having an office in Brazil that stays true to the cultural background and language standards of gamers there would be the greatest benefit to our community we could offer.”

Over the coming months, Aeria Games will expand payment methods for microtransactions in Brazil, offering secure options for Latin American players.

For more information, and to explore Aeria’s free-to-play catalogue, gamers can visit http://www.aeriagames.com.

About Aeria Games & Entertainment

Aeria Games is one of the fastest growing publishers of free-to-play online games, providing an unrivaled MMO gaming experience to a growing community of more than 13 million members. With a broad selection of games, including Fantasy MMORPGs, FPS games, Casual MMOs, and Facebook and browser games, Aeria Games is committed to becoming the world’s premier online gaming destination, with high-quality, innovative content and outstanding customer service.

Based in Silicon Valley, California, Aeria Games & Entertainment, Inc. was founded in 2006 and has offices in the United States, Tokyo, and Germany. More information about Aeria Games can be found at www.aeriagames.com.

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New Gaming Audio Web Site Helps Gamers Enhance Their Experience

GamingAudio.com is a new website dedicated to improving game audio. Featuring sections on tips, trends reviews and more, the website is a resource where gamers and audio enthusiasts can find information, practical tips and advice on improving the audio performance of their favorite games. Powered by NOX Audio, GamingAudio.com is dedicated to helping gamers and audio enthusiasts new and old achieve superior audio quality.

· What: Gaming Audio is a resource for gamers looking for tips to improve their gaming audio experience. Gaming Audio is dedicated to offering practical advice for optimizing gaming audio and reviews games specifically for their sound quality.

· Where: www.gamingaudio.com

· Why: “Because Sound Matters” – GamingAudio.com

GamingAudio.com is also on Facebook. Join today for exclusive “fan only” content and enter contests to win games, gear and a lot more. And, tell your friends, because once we reach 5000 fans, one lucky fan chosen at random will win a limited edition NOX Specialist!

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Holtzman, Beardsworth join Wonacott Communications

Los Angeles-Based Independent Agency Beefs Up Digital/Interactive Entertainment Team with Former Nexon America PR Manager and Activision Publicist

LOS ANGELES – Aug. 4, 2010 – Wonacott Communications, a full-service public relations and integrated communications agency, welcomes two skilled public relations professionals, Robert “Bob” Holtzman and Daniel “Danny” Beardsworth, to its growing team.  As Account Supervisor and Senior Account Executive, respectively, Bob and Danny augment the award-winning agency’s Digital/Interactive Entertainment Team with additional experience in handling PR for world-class intellectual properties (IP) for console, handheld and online video games.

“Both Bob and Danny bring a wealth of unique experience and insight in gaming, media relations and social media to Wonacott,” said Jason Wonacott, chief executive officer. “By adding talent of their level to our team, we can maintain and grow our reputation as a valued, strategic PR partner for digital media, online entertainment, lifestyle, corporate and technology companies.”

In his new role as Account Supervisor, Bob handles corporate communications, media relations, product and service launches and digital media communications strategies for several of Wonacott’s client partners. Previously a senior member of Nexon America’s PR team, Bob handled communications strategies and execution for the free-to-play online gaming publisher. His product PR experience includes MapleStory, KartRider and Combat Arms, among others. He also handled corporate PR efforts and social media initiatives for Nexon. Bob’s immersion into the burgeoning North American online gaming market came after gaining years of experience as a sports journalist for The Daily Breeze in Torrance, Calif. He has a bachelor’s degree in Communication Arts from Loyola Marymount University.

As Senior Account Executive at Wonacott, Danny handles media relations and product/service launches, and supports communications strategies development and corporate communications. He joins the agency with extensive experience handling PR for some of the world’s top IPs and best-selling games. Before joining Wonacott he was on Activision’s PR team, focused on the Tony Hawk and TRANSFORMERS franchises. Before Activision Danny was on GolinHarris’ Nintendo team, where he worked on a variety of first-party Wii titles, including Super Mario Galaxy, Super Smash Bros. Brawl and Wii Fit, as well as both the Wii and DS hardware. He graduated from Penn State University with a bachelor’s degree in Advertising and Public Relations.

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Lindsey Latham Named Q2 ’10 Employee of the Quarter

With the second quarter of 2010 having come and gone seemingly faster than one can blink, everyone at Wonacott Communications is as focused and enthusiastic as ever. Our exceptional team continues to produce phenomenal work and always exemplifies the Wonacott Communication tenets of Passion, Dedication, Experience, Creativity, and Integrity. While each and every person on our team represents these tenets, we feel one person embodied them to the fullest and has recently been named the “Wonacott Communications Employee of the Quarter” (for Q2 2010).

At the beginning of this year, Lindsey Latham, assistant account executive at Wonacott Communications, joined our team eager to learn and motivated to take on new challenges. She has since played a crucial role within our company assisting with new business development while also excelling in media outreach and remaining dedicated to client work. Lindsey is a team player, always committed to helping in any way possible. We are all happy to work closely with Lindsey and watch her grow as a PR professional. Congratulations to her on being the Wonacott Communications Employee of the Quarter!

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Shadows Fall on Soul of the Ultimate Nation (S.U.N)

New content for MMORPG includes new “Shadow” character and 180 new quests

Players wield cursed magic and wreak havoc with a new character, Shadow, in the latest update to Soul of the Ultimate Nation (S.U.N). Along with this new ominous character comes a treasure trove of updates, including a new village and new area in Helron’s Castle, as well as 180 new quests, which are now available to play in the fantasy massively multiplayer online role-playing game from ijji.com.

Shadow combines the traits of a dark sorcerer and an assassin to create a foreboding and powerful new character. Using daggers and whipshards for main weapons, Shadow deals additional damage with the use of dark and cursed magic. Players who master Shadow can ignite soul control, which enables them to command ferocious monsters into their army of minions. Other new features introduced by the update include:

• New Quests – Players that are level 100 or higher now have access to 180 new quests, offering dozens of hours of gameplay
• New Area in Helron’s Castle – Experienced players can now explore new areas called Neville’s Swamp and Bronze Moon City. Also, players now have access to the Area conquest for Helron’s Castle
• New Village – The 4th village in S.U.N acts as the new community hub for highly-experienced players, giving the most dedicated fans a place to interact with each other

Soul of the Ultimate Nation is a free-to-play fantasy MMORPG set in a world ravaged by corruption and war. The Immortal Emperor governed the Brakion continent with a dark and secret knowledge in his possession – the existence of Ether. Converting the valuable Ether into dark energy and using it to conquer the entire continent with his terrifying, demonic armies, the Immortal Emperor impoverished the land causing the ruling classes to turn to alliances with neighboring nations to continue its supremacy. Stemming from oblique dealings and intimate secrets among the royal families, two opposing dynasties blossomed. Enveloped in graphically stunning settings and intricate story lines, dotted with harrowing surprises lurking behind dark shadows, players will relish in the ever-expanding fantasy world that is Soul of the Ultimate Nation.

To join the battle against the Immortal Emperor, visit http://sun.ijji.com/. Meet other warriors by joining in the cause at Facebook.

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Battle-Hungry Players Rejoice as Kingdom Heroes’ Player versus Player (PvP) Channel Goes Live

SANTA CLARA, Calif. – July 23, 2010 – Time to let slip the dogs of war – Kingdom Heroes, the free-to-play massively multiplayer online (MMO) game from Aeria Games, launched its new player versus player (PvP) channel today. The warring factions of the Wu, Wei, and Shu spare no quarter on the new channel - players can now engage in PvP combat anytime, anywhere. Kingdom Heroes has several exciting features, including kingdom wars, city sieges and large-scale naval battles. The dedicated PvP channel on each of the existing servers allows for players who want to engage in the game’s exciting PvP features to get their fill of intense combat action.

Unlike many other MMOs, each Kingdom Heroes server will have a dedicated PvP channel, where players can quickly and easily switch to from the standard player versus environment (PvE) channel. This allows for players to cross between PvP and PvE, so they can play with their friends and other players on a different channel, without limiting their PvP options.

“PvP is a big part of Kingdom Heroes – and we want to ensure that there are always plenty of open-world PvP activities for players to participate in,” said Chip Smith, associate producer at Aeria Games. “Those who’ve played Kingdom Heroes before will know that its PvP features are what put the game apart from the crowd. Our fans let us know that they wanted more PvP opportunities in the game, so we decided to give them a dedicated channel on each server with as much PvP as they can handle.”

Kingdom Heroes, set in the Three Kingdoms era of Ancient China, allows players to choose to serve and fight for the kingdom of their choice. Players can employ devastating siege weaponry, command colossal warships, and lead customizable armies to conquer enemy strongholds. Not only does conquering these locations bring honor to the player’s faction, controlling a city yields tax revenue and other bonuses for the player and his or her guild, adding a strategically dynamic system to Kingdom Heroes’ game play.

About Aeria Games & Entertainment
Aeria Games, one of the fastest growing publishers of free-to-play online games, provides an unrivaled MMO gaming experience to a growing community of more than 13 million members. The online gaming portal offers a broad selection of fun, high-quality games, including Fantasy MMORPGs, FPS, Casual MMOs and Facebook games. Aeria Games is committed to becoming the world’s premier online gaming destination, with high-quality, innovative content and outstanding customer service.

Based in Silicon Valley, Calif., Aeria Games & Entertainment, Inc. was founded in 2006 and has offices in the United States, Tokyo and Germany. More information about Aeria Games can be found at www.aeriagames.com.

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BilltoMobile Expands Executive Team with Return of Payments Industry Veteran Steve Klebe

San Jose, Calif. – July 20, 2010 – BilltoMobile™ welcomes the return of respected payments industry veteran Steve Klebe, naming him vice president of business development and strategy. In his new role, Steve is responsible for developing and managing BilltoMobile’s strategic relationships, guiding the company’s long-term strategy and continuing to rapidly expand the company’s online merchant partnerships. BilltoMobile launched its innovative direct mobile billing service in May 2010 with its first mobile carrier, Verizon Wireless. BilltoMobile is privately held in the U.S., with majority ownership by Danal Co., Ltd., based in South Korea.  Danal is a pioneer and global leader in charging e-commerce transactions directly to mobile phone accounts.

 “As a payments, e-commerce, and security expert, Steve brings an exceptional wealth of executive experience and knowledge to help us serve our customers and partners,” said Jim Greenwell, president and CEO, BilltoMobile. “The features of BilltoMobile and the processing rates now available to merchants with our service are unprecedented in the North American market.  With our expanding U.S. and global presence, it’s an ideal time for Steve to re-join the team.”

 With more than 30 years of experience in sales, business development, creating strategic alliances and product marketing in electronic payments, authentication and fraud prevention, Steve returns to BilltoMobile after being an earlier, integral part of creating the company.  Over the past three decades, he has held a variety of senior management roles at prominent, successful payment companies including VeriFone, CyberSource, Cybercash and, most recently, Vindicia.  While at CyberSource, he led the effort to create the original partnership with Visa that led to both an equity investment and a co-developed and branded fraud prevention service.

 “Having the opportunity to return to BilltoMobile now that we are live and bringing our market-changing alternative payment service to the online merchant community is exciting,Steve said. “Working with a standout group of industry experts on a project you can be proud of makes a world of a difference – not to mention representing a payment service that is truly at the forefront of today’s online mobile payments marketplace.”

 Making his debut as the newest member of BilltoMobile’s executive team, Steve will be attending Casual Connect in Seattle through July 22. Online entertainment publishers interested in meeting with him can contact him at steve.klebe@billtomobile.com for an appointment.

 “Very few people are as knowledgeable about alternative payment models, or as respected in the e-commerce industry, as is Steve,” said Scott Loftesness, founding partner at Glenbrook Partners, a research firm focusing on the payments industry. “He understands how merchants think based on his years of closely working with them - now he brings all of that experience to the mobile payments space in his new role at BilltoMobile.”

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Sometrics’ GameCoins.com Challenges Gamers, Hits Success with New Unique “Missions”

Game Coins and Partnering Publishers, Including GameDuell, Atlus Online and NHN, Find User Acquisition Success by Offering Missions for Virtual Rewards

LOS ANGELES – July 20, 2010SometricsGameCoins.com, the virtual goods marketplace that launched during E3 last month, is seeing exceptional growth in engagement for online publishers and their respective games via the platform’s new “missions” system. Benefitting both players and publishers, the recently launched system aims to introduce new users to select online games in a fun and exciting way by tying game mechanics to marketing campaigns.

GameCoins.com’s missions encourage players to reach in-game milestones where they are rewarded with Game Coins currency, which can then be used for further advancement in the game. GameCoins.com is tracking a mission completion rate of 86 percent, with 98 percent of those completions being first-time players of the game. Additional incentives, such as being rewarded for informing friends through Facebook about missions completed, offer players extra ways to earn the virtual currency. More than 50 percent of players are taking advantage of these incentives, resulting in additional viral exposure for the games.

“Our early success with GameCoins.com has been an exciting development in game marketing and has helped get new users engaged with the right game for them,” said Luis Ongil, Managing Director Americas, GameDuell. “When Sometrics approached us with the GameCoins.com mission concept, we realized we could fill a need that we have been looking for with user acquisition. We are certainly looking forward to doing many additional missions on GameCoins.com.”

After entering the market with a focus on monetization and optimizations solutions, GameCoins.com is Sometrics’ latest venture into the online game space. In addition to GameDuell, Atlus Online, IMVU, GamersFirst, LOLapps, NHN and 5th Planet Games, several other online game publishers are currently utilizing GameCoins.com missions.

“With mission-based offers, gamers can easily reap rewards simply by doing what they love, playing games” said Ian Swanson, founder and CEO of Sometrics. “With GameCoins.com, we are helping publishers monetize their products and find new, dedicated players who might never have found their games without participating in the missions. It’s a great way to increase user acquisitions and revenues.”

GameCoins.com is a virtual goods marketplace and destination site featuring top free-to-play online games and other leading virtual worlds and social games. Designed to create excitement and promote the sharing of real game experiences through exclusive raffles, missions and more, members earn and spend Game Coins on the games they already love, as well as newly discovered favorites.

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