Wonacott Communications

Wonacott Helps Dark Slope Emerge from Stealth and Enter the World of LBE VR

Emerging from stealth is a massive step for any company. After months or even years of planning a rollout, the anxieties of finally revealing your team’s behind-the-scenes work can be grueling. For Toronto-based VR and AR developer Dark Slope, helping them pull back the curtain took careful planning and consideration, but ultimately resulted in well-deserved […]

An Enterprise VR Company at CES? Yup, We Did That.

CES is a media mecca and a true glimpse into the future. It’s also one of the most competitive events in the world, with thousands of companies vying for attention, each one with a more tantalizing innovation than the last. Never shying from a challenge, when our friends at Pico Interactive approached us once again […]

Polyarc’s VR Masterpiece Moss Nominated at The Game Awards

The Game Awards, essentially the Oscars for videogames, is airing this Thursday and we’re incredibly proud to see our friends at Polyarc strike gold with Moss and be nominated for “Best VR/AR Game” and “Best Debut Indie Game!” After an extensive pre-release campaign in 2017, we helped Polyarc launch Moss back in February of this […]

Getting Big-Time Attention for a Small-Time Indie Game

The last thing a small indie developer wants is for their game to be ignored. But videogame marketplaces such as Steam are being flooded with new games every day, making it extremely difficult for indie developers to stand out from the crowd. Even though STONE, Convict Games’ debut about a drunken koala private detective’s psychedelic […]

Queued-up with 1047 Games for Portal-Based Combat in Splitgate: Arena Warfare

If hearing “MULTIKILL,” “BOOM HEADSHOT” and “KILLIMANJARO” never gets old, you’re in for a treat. It’s no secret many of the team at Wonacott are first-person shooter (FPS) aficionados – from Call of Duty and Counter-Strike to Battlefield and Halo, we’d thought we’d seen it all. That is, until 1047 Games took notice of our […]

PUBG MOBILE Wins ‘Mobile Game of the Year’ at Golden Joystick Awards 2018

Congratulations to our partners at Tencent Games and Lightspeed & Quantum for bringing home the Mobile Game of the Year award at the 2018 Golden Joystick Awards. Driven entirely by fan voting, this win is a testament to the great community that we’ve helped foster and develop around the game. The internal teams at Tencent […]

Facing the Apocalypse with Philip K. Dick VR Experience, The Great C

Cinematic VR experiences have become a content cornerstone for the medium, but they exist in an awkward PR limbo. Videogaming outlets don’t usually cover them because they’re, well, not games, and film media avoid them because they’re not quite a full-length movie. But with some well-planned acrobatics, we maneuvered right under that PR limbo bar and […]

Press and Influencers Open Their Eyes for VR Thriller Blind

Developers are starting to find their niche in virtual reality, creating progressively unique experiences tailored for the platform. Working on VR experiences that are designed to make the most of the medium is always a treat, so we couldn’t wait to work with publisher Fellow Traveller on Blind, a hair-raising VR game that plays with […]

Securing Major First Wave of Coverage for New Philip K. Dick VR Experience, The Great C

Adapting legendary sci-fi writer Philip K. Dick’s (PKD) body of work has become a major trend in recent years, resulting in several critically acclaimed entertainment properties such as The Man In The High Castle, Blade Runner 2049 and Electric Dreams. When our friends at Secret Location tasked us with revealing The Great C, a high-production […]

Bomb Dropping a Power Rangers and Street Fighter Crossover

When Power Rangers: Legacy Wars launched, we helped nWay introduce a kick-ass fighting game featuring a massive roster of our favorite Rangers and villains. A roster that grew progressively larger as they added more and more Rangers, villains and even Megazords. What could get better than that? An all-star crossover no one knew they wanted. […]