Wonacott Communications

Headline: Quill is back (and so is Wonacott) for Moss: Book II from Polyarc Games!

With yesterday’s reveal of Moss: Book II at Sony’s State of Play event, the secret is finally out – one of the best-selling and most popular VR games of all time is back with a sequel, and Wonacott is playing a key role in getting the word out. There was A TON that went into […]

Guiding Indie Cyberpunk, Disjunction, Through a Pandemic

Our long-time partner, UK-based publisher Sold Out, has been on a roll lately, releasing a wide variety of highly engaging and well-received indie games (check out our blog post for No Straight Roads). When our friends across the pond approached us once again to help launch their upcoming Cyberpunk stealth-action RPG Disjunction, we were absolutely […]

Cranking Up the PR Volume with EPOS’ New Gaming Earbuds Launch

We kicked off 2021 with a pretty major – and awesome – product launch by helping our partners at EPOS introduce their latest premier gaming peripheral: the GTW 270 Hybrid wireless earbuds. Being EPOS’s first ever solely-branded product since its de-merger with Sennheiser, we knew we had to take their introduction to the next level. […]

Crank the Volume to 11 – No Straight Roads Hits the Big Stage

The days of music-based video games seemed long been behind us. Guitar Hero, Rock Band, even Brutal Legend were a staple of the mid-to-late-2000s music videogame scene that are, for the most part, long gone. Although the music-influenced games have left the stage, our partner Sold Out looked to change that with No Straight Roads […]

Celebrating Inclusivity with the Console Launch of Acclaimed Visual Novel Arcade Spirits

Critically acclaimed visual novel Arcade Spirits initiallylaunched exclusively for PC back in 2019 to strong reviews, continuing to hold a respectable score of 78 over a year later. Ready to introduce console gamers to the Funplex, publisher PQube prepared to release the romantic comedy for PlayStation 4, Xbox One and Nintendo Switch. The PQube team […]

Launching Two of the Most Beloved Games from the 90s with Disney Classic Games: Aladdin and The Lion King

From the day we revealed Disney Classic Games: Aladdin and The Lion King, it was clear that each of these titles left an indelible mark in the lives of many gamers – anticipation was high. With two fan-favorite games refreshed for modern consoles, a ton of bonus content and multiple playable retro versions of each […]

Keeping It Under Control, Even Under Savage Circumstances: How We Launched a AAA Title During PAX West Madness

Despite the enormity of the task, performing media relations for the launch of a AAA videogame is an exciting privilege. This past month, we found ourselves coordinating and juggling hundreds of review and interview requests for Remedy Entertainment’s Control amid helping publisher 505 Games build a solid schedule of PAX West media and influencer requests […]

Striking a Chord with Press, Influencers and Consumers for No Straight Roads at PAX West

Seattle-based PAX West is a prime opportunity to reach not just key press and influencers, but a major North American consumer audience fanatical about all things gaming and geek culture. For publisher Sold Out and dev studio Metronomik, it was a no-brainer to showcase music-based action adventure game No Straight Roads (NSR) at the show. […]

Unearthing Launch Timing for Colossally Anticipated PSVR Game Golem

The initial reveal of PlayStation VR exclusive Golem back in December 2015 at PlayStation Experience immediately enraptured eager press and consumers hungry for more VR content in the earlier days of the platform. And, coming from a studio like Highwire Games, chock-full of impressive industry talent making their name through titles such as Halo and […]

Going Long for Mutant Football League: Dynasty Edition at E3 2018

Sports games aren’t everyone’s cup of Gatorade, so we needed to consider our approach when booking E3 preview appointments for brutal, NFL parody arcade football game, Mutant Football League: Dynasty Edition. Our core tactic was to identify unique aspects of the game that would appeal to various media verticals. For instance, the new Dynasty Edition […]