Wonacott Communications

Playing the tune of emcee and company rep in Nash-Vegas for GameStop 2019 GME Conference

When our partners at U&I Entertainment, a major retail distributor for videogames, asked us to host their Training Room at GameStop’s 2019 GME Conference in Nashville, Tenn. we acknowledged it was an odd request of their PR team. Despite the task being outside our typical M.O., we knew experience in distilling and communicating key messages, […]

Revealing a Major Franchise Re-Release for Disney Classic Games: Aladdin and The Lion King

Hot on the heels of the highly successful debuts of the live action Aladdin and The Lion King movies, the timing was perfect to reveal Disney Classic Games: Aladdin and The Lion King, an HD re-release collection of two of Disney’s most beloved games. The original games that launched in the 90s were extremely well-received […]

Launching Control, The Latest AAA Project from 505 Games and Remedy Entertainment

Remedy Entertainment has long been known for creating gaming’s most surreal, story-driven third-person action games since its first instant classic with Max Payne. Being fans of Remedy, you can imagine how far our jaws dropped when we learned our friends at 505 Games were taking the publishing reins on the studio’s latest AAA project, Control. […]

The Future of Gaming was on Display at the USC Games Expo

That’s a wrap! After months of fast-paced planning and quick execution, our work on the USC Games Expo has finally paid off. Putting on an event takes a ton of work, especially one officially hosted by an iconic collegiate force with a drive to maintain its’ program’s No. 1 national ranking. Through diligent preparation and […]

Celebrating 16 Years of Exploring Entropia Universe’s Massive Worlds

In 2003 while most of us were jamming out to 50 Cent and The Black-Eyed Peas, the developers of Entropia Universe were launching what would become one of the longest-standing multiplayer games in the world. Earlier this month, we helped our partners at MindArk celebrate the multi-world massively multiplayer (MMO) game’s 16-year anniversary. This impressive […]

Wonacott Heads Back to School with New Partner, USC Games

It’s a match made in videogame heaven for Wonacott and USC Games. We’re pairing our decades of industry knowledge and passion with USC Games’ leading university program for interactive entertainment education to build a stellar PR campaign that highlights USC Games as the preeminent destination for ongoing interactive education. We’re currently focusing on getting the […]

Taming the Beast with Dragon Marked for Death on Nintendo Switch

Our first successful campaign with publisher Nighthawk Interactive and well-known Japanese developer Inti Creates goes back to 2017 when we helped amp up the Nintendo Switch retail release of Azure Striker Gunvolt: Striker Pack. Naturally, we were stoked to partner up again for the retail release of the 2D action side-scroller, Dragon Marked for Death. […]

Wonacott Helps Dark Slope Emerge from Stealth and Enter the World of LBE VR

Emerging from stealth is a massive step for any company. After months or even years of planning a rollout, the anxieties of finally revealing your team’s behind-the-scenes work can be grueling. For Toronto-based VR and AR developer Dark Slope, helping them pull back the curtain took careful planning and consideration, but ultimately resulted in well-deserved […]

An Enterprise VR Company at CES? Yup, We Did That.

CES is a media mecca and a true glimpse into the future. It’s also one of the most competitive events in the world, with thousands of companies vying for attention, each one with a more tantalizing innovation than the last. Never shying from a challenge, when our friends at Pico Interactive approached us once again […]

Polyarc’s VR Masterpiece Moss Nominated at The Game Awards

The Game Awards, essentially the Oscars for videogames, is airing this Thursday and we’re incredibly proud to see our friends at Polyarc strike gold with Moss and be nominated for “Best VR/AR Game” and “Best Debut Indie Game!” After an extensive pre-release campaign in 2017, we helped Polyarc launch Moss back in February of this […]